Piece of information to obtain articles of equipment: 5 copies of the elite difficulty Detailed Arena: Let the rich richer, so that no more equipment to get the White Paper did not read the top five vice Benpian what feel? Only take five individuals will be able to get comparable equipment Raid level, it surprised you? So, I said two people in a very short period of time will be able to get beyond the Raid level of equipment,sell wow gold, you believe that? Weird? But this is the truth. This is the next want to introduce the Burning Crusade Arena system. The Burning Crusade in the FPS arena is used in common point. You have to reach 70,wow us gold, then the same as the establishment of the Society to purchase a sports team contract, returned to find his teammates after the signature was officially announced the establishment of the ranks before qualifying to participate in the arena of battle. Although the analogy to get to the battlefield, but in the same battle system Chazhiqianli is no longer in the arena in time to make up the technological gap, when you wore in the city and the title of grand marshal, or military governor of the people passing what would you think: : One of the weakest teams need to play the first half of day and night is enough to get an arena weapon, and the best team only fragmented three months or less playing time for all sports will be able to field the best equipment to wear, of course, there are a status symbol --- Nether Dragon Whelp. This is the design of the arena system Blizzard, those players with high level of technology is no shortage of equipment, due to the difficulty of improving copy, a copy of their large and five copies of the same heroic popular, and now Blizzard gave them a third choice; The general technical level or lower to those players, who in large copy of the hero difficulty and five copies of marginalized people in the arena is even more baffled. Ah, this is the Burning Crusade arena, so that the rich richer, so no more no. Personal feeling 2v2, 2v2 arena setting can be said that the most unbalanced Blizzard arena project. After a period of practice, the number of people soon discovered that dual therapy + combination can be said to disperse the professional arena 2v2 the blow. The reason is simple,
wow powerleveling, The Burning Crusade in the life of each job are greatly increased, with teammates to assist in the 2v2 battle, the output is generally not enough to instantly fatal, occupational therapy can greatly suffer; the same time, if your teammates are unable to of (sheep, frozen traps, fear, etc.) but you do nothing, the balance has been fighting a serious tilt. Ever since, the dual shaman (dual element or elements + Enhanced), double-Paladin (double punishment or discipline + holy) to Odessa later, animal husbandry, Sa, German riding, riding, animal husbandry, swept like a combination of almost all of the 2v2 Arena (Sa riding a combination of theory should also be very powerful, but perhaps only a handful of servers already 70 Blood Elf Paladin and full of all peace-loving Dresser Nysa, so it has not seen in Sa riding arena combination). Other professions to become difficult to find their place in 2v2, you can win, but you have to make greater efforts, if a considerable strength, the fighting usually ended in the depressed. 3v33v3 can be said that the competitive arena of the most interesting projects, and also his favorite projects. Any combination of any tactics even just a whimsical idea, it may well set off a storm. This is a test of both team and individual skills with the project, you and your teammates can play 2v2 can not do a lot of wonderful batter, of course, opponents will seize the opportunity to interrupt, the scene is neither a 2v2 kind of chaotic, 5v5 is not the kind of careful. Berzerker with a double tactical riding the meat grinder, two shadow priests warlocks a great fear tactics, the three elements of the refrigerator ice tactics .... as long as you think, may become a reality. Perhaps the combination of all kinds of flaws, but the fight is always fun in the process. 5v5 Unfortunately, in fact he had never participated in 70 of the TBC 5v5 arena team put aside their troubles, for the test server, the same level to find five to 70 and set up a team of bored people, then all the players just met online, but just like in the arena of race on the whim of how difficult ah. Some of the exercises from the turmoil on the eve of war point of view (can only do a certain reference, The Burning Crusade 70 of 60 sports will be now very different arena to practice), the team's core back to hunters, mages and thieves of these explosive Strong attack while both pre-emptive strike from the edge or the edge of the professional body, melee situations occasionally occur (in fact, non-formal practice sessions often played a mess, melee is the main @ @), but no one could expect the outcome of the fighting So both sides will try to avoid melee. As embarrassing obstacles still exist to block remote, mobile warfare confrontation can often find some time to avoid long-range firepower of the vent point, frost mage water elemental star became the best control and assault skills (all occupations only one can restrict remote control of a large number of enemy movement skills), the water element will be a good place to hide themselves behind the control barrier cream frozen star moving in the other team and then remote firepower to kill, a sudden frost or freeze the enemy ranks satellite , while the other two Master disperse quickly when flash broke into the AOE. Five teams of professional feeling of the composition and teamwork for high, while the performance of individual opportunities are fewer, has earned his disappointment. Arena truth of ten 1, you are not Superman, 1vN 2 exists only in myth, if you can not trust your teammates, do not waste contract to buy gold coins 3, all your skills in a duel in the overripe may not apply 4. If you are in the ranks who did not disperse, then you have lost half of 5, this is 7 to solve your first race lost 90% of a person's failure means 8, plans always keep up with changes, never universal tactical 9, in a formal understanding of the opponent before touching the more the greater the chance of winning 10, reluctant to use those long CD skills often means you have no chance to use it casually, never complaining about the storm on the eve of the dagger in the arena is too crazy thief, thieves have been very dependent on the skills of the profession is to enter the arena will cancel all of the skills CD now addition of Cloak of Shadows of law killer skills. The results, prepare the support of two dodge, two disappeared, two sprint, two blind, two Cloak of Shadows .... almost invincible if such exist (perhaps playing soldiers,wow gold buying, fighting posture Retaliation and crazy suppression). So, let us cry, Nerf Rogue ~ ~ ha ^ v ^ Gladiator's Greatsword Binds when picked up Two-Handed Swords 330 ~ 496 Damage Speed 3.60 (114.7 damage per second) +32 Strength +48 Stamina Requires Level 70 Equip: Improves hit rating by 17 Equip: Increases critical rating by 32 Equip: Increases energy rating by 25 Gladiator Binds when picked up the knife with one hand ax 183 - 275 Damage Speed 2.60 (88.1 damage per second) +21 Stamina Requires Level 70 Equip: Improves hit rating by 8 Equip : to enhance the critical rating by 14 Equip: Increases energy levels 9 Equip: Increases attack power by 28 Wrestling Shiqie film Blade Binds when picked up One-Hand Axe 183 - 275 Damage Speed 2.60 (88.1 damage per second) +21 Stamina Requires Level 70 Equip: Improves hit Level 8 Equip: Increases critical rating by 14 Equip: Increases energy levels 9 Equip: Increases attack power by 28 Gladiator Ripper Binds when picked up right hand glove weapon master 160 ~ 298 Damage Speed 2.60 (88.1 damage per second) +21 Stamina Requires Level 70 Equip: Improves hit rating by 8 Equip: Increases critical rating by 14 Equip: Increases energy levels 9 Equip: Increases attack power by 28 Gladiator's War Staff Binds when picked up Hands 134 - 273 Damage Speed stick 3.00 (67.9 damage per second) +48 Stamina +32 Intellect Requires Level 70 Equip: Improves spell hit rating by 21 Equip: Improves spell critical rating by 33 Equip: Increases energy rating by 22 Equip: Increases spell damage and effects by up to 187 Point Tips: In addition to single-hand glove, all other weapons have high attack speed and low speed of the two versions to choose from attack, the DPS and attributes the same, low IAS are shown above the high DPH version. Glossary: --- reduce your energy level by the enemy's attack critical strike chance, and after the fatal blow was the injury suffered. The effect changes with the player's level. More hot piece of information>> Source: Crimson Moon Shadow's BLOG Author: crimson shadow of the moon